Hi. If you've gotten this far, part of you might well be wondering what, exactly, all that mess was.
It all starts with a little game called BrikWars. Created by the inestimable Mike Rayhawk, BrikWars is a game that allows you to destroy, destroy, DESTROY! It also happens to allow for a great amount of flexability, which makes it one of the best ones I've ever played. Pretty cool, since the rules are free- all you need is a collection of Lego bricks (or any other PBB), which I already have.
NELUG, of which I am a member, has organised several BrikWars games. Fellow NELUGger Shaun Sullivan and I tested out the rules, and put together a game, and other NELUG members and assorted friends got together and played a few times.
But Shaun and I wanted more. So we got together to sate our bloodlust. Inspired by Shaun's awesome WWII models, we decided to use the BrikWars rules to model a small skirmish in 1942.
Shaun was responsible for most of the work, I have to admit. All of the
vehicles and soldiers were his, and most of the scenery was, too. In addition,
he wrote a stunning scenario that had a German group camped out and surprised
by a much smaller allied force. Eighteen unwary Germans were assaulted by seven
Allied troops. The Germans also had several more (and more heavily armed)
vehicles, but they were unmanned at the start of the game. Adding to the
Allies' element of surprise, they had a secret mission to accomplish, generated
randomly from a list of four choices:
1)Kill the enemy commander
2)Make off with the Enigma Codebook
3)Kill all German troops
4)Disable all German Vehicles
This element kept the Germans on their toes, and combined with other factors (surprise, unreadiness) helped to mitigate their numerical advantage.
As it was, the game was closer than we thought. It literally came down to two troopers scrambling for light arms and taking potshots at each other. But, in the end, my Allied forces managed to acheive their objective, the elimination of all Shaun's German troops.
Since he went to all the trouble of making the models, I figured the least I could do was make the webpage. I took some slight literary license with respect to the actual chain of events- but only slight. I also sincerely hope that no German folk that happen to read this might be offended by the tone of the narrative- I was attempting to lampoon the style of newsreels at the time, which tended to be a little jingoistic. No offense is meant.
Both Shaun and I hope you enjoyed the page as much as we enjoyed the game. We now return you to your regularly scheduled web browsing.